Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Offered job by a patron. Now owe him a favor. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Failed to qualify for Administrator (Noble). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
27 |
When dealing with an alien race, Nat Keiler botch an opportunity to gather extra intelligence about them. |
3 |
27 |
Psychologically damaged by Nat Keiler's time in the scouts. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
31 |
Spend several years jumping from world to world in Nat Keiler's scout ship. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
37 |
Find Ancient Technology. |
5 |
38 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
38 |
Voluntarily left Surveyor |
6 |
38 |
Switched to Drifter (Barbarian). |
6 |
40 |
Betrayed by a friend. One of Nat Keiler's Contacts or Allies betrays Nat Keiler, ending Nat Keiler's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Became a Merchant (Free Trader). |
7 |
43 |
Embroiled in legal trouble. |
7 |
44 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
48 |
A good deal ensures Nat Keiler is living the high life for a few years. |