Project Leader Walker Shackley  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 37 M 5 (-1) 10 (1) 4 (-1) 10 (1) 8 (0) 4 (-1)5A4A84
Haunted by a ghost
 
Skills
Carouse 1
Diplomat 0
Drive 0
Electronics (Computers) 1
Flyer 0
Gun Combat 0
Investigate 1
Jack-of-All-Trades 1
Language 0
Leadership 1
Profession (Worker/Religion) 1
Recon 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Agent Law Enforcement Corporal12
Believer Missionary/Humanitarian Project Leader33
 
Name Type Affinity Enmity Power Influence Species
Rodney Gardiner Enemy 0 2 0 2 Sydite (M/28)
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 20 Uncover a major conspiracy against Walker Shackley's employers.
1 22 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
2 22 Continued as Agent (Law Enforcement).
2 24 Injured. Fully recovered. Owe 5,000 for medical bills.
3 24 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
3 27 Gained a contact.
3 28 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
4 28 Continued as Believer (Missionary/Humanitarian).
4 32 A notable academic consults with Walker Shackley about a publication or documentary he is working on. Gain a Contact in academia.
4 32 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
5 32 Continued as Believer (Missionary/Humanitarian).
5 34 Walker Shackley refused an offer of inducements to betray Walker Shackley's faith. Gain 1 enemies.
5 36 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
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