Retired Crewman Arlie Harrington  

Species Age Sex Str Dex End Int Edu SocUPP
Irhadre 83 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 8 (0) 1 (-2)111881
Vibrant hair color, Moralistic, Nimble movements
 
Skills
Art (Performing) 0
Astrogation 0
Athletics 0
Drive 0
Gun Combat 0
Jack-of-All-Trades 1
Language (Zdetl (Zhodani)) 1
Mechanic 0
Medic 0
Melee (Blade) 2
Melee (Unarmed) 4
Persuade 0
Pilot 0
Profession (Hostile Environment/Contaminent) 1
Recon 1
Stealth 0
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 14
Navy Flight Crewman01
Drifter Wanderer 02
Merchant Free Trader 01
Scout Courier 01
Prisoner Thug 04
Prisoner Fixer 15
 
Name Type Affinity Enmity Power Influence Species
Barney Wood Enemy 0 5 1 2 Pirian (M/39)
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 22 Arlie Harrington do not know what happened to Arlie Harrington. There is a gap in Arlie Harrington's memory.
2 22 Became a Navy (Flight) with the new title Crewman.
2 25 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3 25 Switched to Drifter (Wanderer).
3 27 Find valuable salvage.
4 29 Continued as Drifter (Wanderer).
4 30 Find valuable salvage.
5 33 Voluntarily left Wanderer
5 33 Became a Merchant (Free Trader).
5 34 Arlie Harrington's ship or starport is destroyed by criminals. Gain them as an Enemy.
6 34 Failed to qualify for Explorer (Scout).
6 34 Returned to Drifter (Scavenger).
6 36 Arlie Harrington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 36 Failed to qualify for Merchant Marine (Merchant).
7 36 Continued as Drifter (Scavenger).
7 37 Betrayed by a friend. One of Arlie Harrington's Contacts or Allies betrays Arlie Harrington, ending Arlie Harrington's career. That Contact or Ally becomes a Rival or Enemy.
8 37 Failed to qualify for Courier (Scout).
8 37 Submitted to the draft.
8 37 Became a Scout (Courier).
8 40 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
9 40 Failed to qualify for Free Trader (Merchant).
9 40 Returned to Drifter (Scavenger).
9 42 Attempted a risky adventure and was sent to prison.
9 44 Promoted to Drifter (Scavenger) rank 1.
10 44 Aging Crisis. Owe 30,000 for medical bills.
10 44 Retired at age 44.
10 44 Became a Prisoner (Thug).
10 47 Persecuted by a prison gang.
11 48 Aging Crisis. Owe 60,000 for medical bills.
11 48 Switched to Prisoner (Fixer) with previous rank.
11 52 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
12 52 Aging Crisis. Owe 60,000 for medical bills.
12 52 Continued as Prisoner (Fixer).
12 54 Assigned to difficult or backbreaking labour.
12 56 Promoted to Prisoner (Fixer) rank 1.
13 56 Aging Crisis. Owe 50,000 for medical bills.
13 56 Returned to Prisoner (Thug).
13 58 Beaten by a prison gang.
13 58 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
14 60 Aging Crisis. Owe 20,000 for medical bills.
14 60 Returned to Prisoner (Fixer).
14 63 Disgraced. Word of Arlie Harrington's criminal past reaches Arlie Harrington's homeworld.
15 64 Aging Crisis. Owe 50,000 for medical bills.
15 64 Continued as Prisoner (Fixer).
15 66 Disgraced. Word of Arlie Harrington's criminal past reaches Arlie Harrington's homeworld.
16 68 Aging Crisis. Owe 60,000 for medical bills.
16 68 Returned to Prisoner (Thug).
16 72 Accused of assaulting a prison guard.
17 72 Aging Crisis. Owe 60,000 for medical bills.
17 72 Returned to Prisoner (Fixer).
17 75 Severely injured. Fully recovered. Owe 25,000 for medical bills.
18 76 Aging Crisis. Owe 10,000 for medical bills.
18 76 Returned to Prisoner (Thug).
18 79 A guard takes a dislike to Arlie Harrington.
19 80 Aging Crisis. Owe 20,000 for medical bills.
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