Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Failed to qualify for Intelligence (Agent). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Scout (Explorer). |
3 |
28 |
Nearly killed. Owe 35,000 for medical bills. |
4 |
28 |
Failed to qualify for Marine Support (Marine). |
4 |
28 |
Switched to Drifter (Barbarian). |
5 |
32 |
Voluntarily left Barbarian |
5 |
32 |
Switched to Scout (Surveyor) with previous rank. |
5 |
36 |
Furman Janson's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Explorer (Scout). |
6 |
36 |
Continued as Scout (Surveyor). |
6 |
39 |
Perform an exemplary service for the scouts. |
7 |
40 |
Continued as Scout (Surveyor). |
7 |
41 |
Nearly killed. Owe 35,000 for medical bills. |
7 |
44 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Failed to qualify for Courier (Scout). |
8 |
44 |
Continued as Scout (Surveyor). |
8 |
45 |
Spend several years jumping from world to world in Furman Janson's scout ship. |
8 |
48 |
Promoted to Scout (Surveyor) rank 2. |
9 |
48 |
Attempted to change assignments. |
9 |
48 |
Failed to qualify for Explorer (Scout). |
9 |
48 |
Continued as Scout (Surveyor). |
9 |
51 |
Nearly killed. Owe 40,000 for medical bills. |
10 |
51 |
Became a Merchant (Broker). |
10 |
54 |
Gained a contact. |
11 |
55 |
Voluntarily left Broker |
11 |
55 |
Switched to Drifter (Wanderer). |
11 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Retired at age 59. |