Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Voluntarily left Law Enforcement |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Failed to qualify for Marine Support (Marine). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
28 |
Gained a contact. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
30 |
Find valuable salvage. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
34 |
Betrayed by a friend. One of Cicero Fabble's Contacts or Allies betrays Cicero Fabble, ending Cicero Fabble's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Cicero Fabble faith is shaken. |
7 |
38 |
Continued as Believer (Missionary/Humanitarian). |
7 |
39 |
Cicero Fabble refuse to secretly provide religious rites for a dying leader or noble, because they do not share Cicero Fabble's faith. |
8 |
42 |
Continued as Believer (Missionary/Humanitarian). |
8 |
45 |
Cicero Fabble come into conflict with a splinter group Cicero Fabble's own religion which maintains Cicero Fabble's version is the wrong one. Gain 3 Rivals. |
9 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
49 |
Make an unexpected connection outside Cicero Fabble's normal circles. Gain a Contact. |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
51 |
A series of bad deals and decisions force Cicero Fabble into bankruptcy. Cicero Fabble salvages what Cicero Fabble can. |
11 |
51 |
Returned to Drifter (Scavenger). |
11 |
55 |
Cicero Fabble run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
12 |
56 |
Cicero Fabble aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
56 |
Retired. |
13 |
59 |
A new romantic starts. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Gained a contact. |
15 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |