Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
A police detective or rival criminal forces Lorna Hill to flee and vows to hunt Lorna Hill down. Gain an Enemy. |
2 |
21 |
Failed to qualify for Law Enforcement (Agent). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
3 |
25 |
Returned to Rogue (Enforcer). |
3 |
26 |
A police detective or rival criminal forces Lorna Hill to flee and vows to hunt Lorna Hill down. Gain an Enemy. |
4 |
26 |
Entered Merchant Academy with the Business curriculum. |
4 |
30 |
Spent the college years partying. |
4 |
30 |
Dropped out of the merchant academy. |
5 |
30 |
Continued as Rogue (Enforcer). |
5 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
33 |
Became a Citizen (Corporate). |
6 |
37 |
Lorna Hill learn something Lorna Hill should not have – a corporate secret, a political scandal – which Lorna Hill can profit from illegally. |
6 |
37 |
Promoted to Citizen (Corporate) rank 1. |
7 |
37 |
Continued as Citizen (Corporate). |
7 |
39 |
Lorna Hill learn something Lorna Hill should not have – a corporate secret, a political scandal – which Lorna Hill can profit from illegally. |
7 |
41 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
8 |
41 |
Continued as Citizen (Corporate). |
8 |
45 |
Lorna Hill is rewarded for Lorna Hill's diligence or cunning. |
8 |
45 |
Promoted to Citizen (Corporate) rank 3. |
9 |
45 |
Continued as Citizen (Corporate). |
9 |
49 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Retired. |
10 |
51 |
Accused of a crime. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
57 |
Moved to a new world. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |