Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Established a network of contacts. Gain 1 contacts. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Felipe Morrison's work ends up coming home with Felipe Morrison, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Failed to qualify for Star Marine (Marine). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Given advanced training in a specialist field |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Given advanced training in a specialist field |
6 |
39 |
Forced to muster out. |
7 |
39 |
Failed to qualify for Law Enforcement (Agent). |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
40 |
Betrayed by a friend. One of Felipe Morrison's Contacts or Allies betrays Felipe Morrison, ending Felipe Morrison's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
42 |
Felipe Morrison come into conflict with a splinter group Felipe Morrison's own religion which maintains Felipe Morrison's version is the wrong one. Gain 3 Rivals. |
9 |
42 |
Became a Scout (Explorer). |
9 |
45 |
Perform an exemplary service for the scouts. |
9 |
46 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |