Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Good fortune |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
29 |
Murphy Brown run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Failed to qualify for Marine Support (Marine). |
4 |
29 |
Switched to Drifter (Wanderer). |
4 |
33 |
Betrayed by a friend. One of Murphy Brown's Contacts or Allies betrays Murphy Brown, ending Murphy Brown's career. That Contact or Ally becomes a Rival or Enemy. |