Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Study Science (Life Sciences/Genetics) as a hobby. |
1 |
19 |
Left the spacer community. |
2 |
19 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
23 |
Assigned to the security staff of a space station. |
2 |
23 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
3 |
23 |
Continued as Marine (Star Marine). |
3 |
24 |
Severely injured. Fully recovered. |
4 |
24 |
Became a Entertainer (Journalist). |
4 |
28 |
Criticised a questionable political leader on Walker Mcarty's homeworld, causing his downfall. Gain an Enemy |
4 |
28 |
Walker Mcarty is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
28 |
Continued as Entertainer (Journalist). |
5 |
29 |
An investigation, tour, project or expedition goes wrong, stranding Walker Mcarty far from home. |
6 |
29 |
Failed to qualify for Thief (Rogue). |
6 |
29 |
Submitted to the draft. |
6 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
33 |
Embroiled in legal trouble. |
7 |
33 |
Continued as Merchant (Merchant Marine). |
8 |
37 |
Continued as Merchant (Merchant Marine). |
8 |
41 |
Risk Walker Mcarty's fortune on a possibility lucrative deal and win. |
8 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
41 |
Continued as Merchant (Merchant Marine). |
9 |
43 |
A sudden war destroys Walker Mcarty's trade routes and contacts, forcing Walker Mcarty to flee that region of space. |
9 |
43 |
Gain rebels as Enemy |
10 |
43 |
Became a Drifter (Barbarian). |
10 |
46 |
Find valuable salvage. |