Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Make an unexpected connection outside Grant Dinan's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Grant Dinan's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
27 |
Became a Scout (Courier). |
4 |
30 |
Grant Dinan spend a great deal of time on the fringes of Charted Space. |
4 |
30 |
Grant Dinan's ship is damaged, and Grant Dinan have to hitch-hike Grant Dinan's way back across the stars to the nearest scout base. |
4 |
30 |
Gain 4 Contacts. Gain 1 Enemies. |
5 |
31 |
Continued as Scout (Courier). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Failed to qualify for Surveyor (Scout). |
6 |
35 |
Continued as Scout (Courier). |
6 |
38 |
Grant Dinan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Grant Dinan fail to help. Gain an Enemy. |
6 |
38 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
39 |
Continued as Scout (Courier). |
7 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |