Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Betrayed by a friend. One of Salome Guillan's Contacts or Allies betrays Salome Guillan, ending Salome Guillan's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Navy (Flight) with the new title Crewman. |
2 |
22 |
During a battle, defeat or victory depends on Salome Guillan's actions. The ship suffers severe damage and Salome Guillan is blamed for the disaster. Salome Guillan is court - martialled and discharged. |
3 |
22 |
Became a Agent (Corporate Agent). |
3 |
26 |
Salome Guillan's work ends up coming home with Salome Guillan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
26 |
Switched to Drifter (Scavenger). |
4 |
28 |
Find valuable salvage. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
31 |
Salome Guillan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
31 |
Became a Citizen (Worker). |
6 |
35 |
Salome Guillan's business expands, Salome Guillan's corporation grows, or the colony thrives. |