Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Dale Hislop run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
A good deal ensures Dale Hislop is living the high life for a few years. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A series of bad deals and decisions force Dale Hislop into bankruptcy. Dale Hislop salvages what Dale Hislop can. |
5 |
31 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
35 |
Dale Hislop faith is shaken. |