Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
19 |
Advanced training in a specialist field |
2 |
22 |
Continued as Army (Army Support). |
2 |
26 |
Thrown into a brutal ground war |
2 |
26 |
Scarred. Owe 1,250 for medical bills. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Drafted into Surveyor |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
31 |
Phil Archer's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
5 |
34 |
Failed to qualify for Corporate (Citizen). |
5 |
34 |
Returned to Drifter (Scavenger). |
5 |
38 |
Attempted a risky adventure and was wildly successful. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
40 |
Betrayed by a friend. One of Phil Archer's Contacts or Allies betrays Phil Archer, ending Phil Archer's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Failed to qualify for Corporate (Citizen). |
7 |
40 |
Switched to Drifter (Wanderer). |
7 |
42 |
Moved to a new world. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
47 |
Phil Archer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
48 |
Phil Archer retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
51 |
Continued as Believer (Missionary/Humanitarian). |
10 |
52 |
Phil Archer is chosen to represent Phil Archer's faith in a vid show or other highly public forum. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired at age 55. |