Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Sanders Christie's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Smuggle illegal items onto a planet. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
A sudden war destroys Sanders Christie's trade routes and contacts, forcing Sanders Christie to flee that region of space. |
3 |
28 |
Gain rebels as Enemy |
4 |
28 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
32 |
Sanders Christie is chosen to represent Sanders Christie's faith in a vid show or other highly public forum. |
4 |
32 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
5 |
32 |
Continued as Believer (Mainstream Believer). |
5 |
34 |
Sanders Christie retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
36 |
Voluntarily left Mainstream Believer |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
38 |
A new romantic starts. Gain an Ally. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
41 |
Sanders Christie run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
41 |
Switched to Merchant (Broker). |
8 |
45 |
Sanders Christie's business or ship thrives. |
8 |
45 |
Promoted to Merchant (Broker) rank 1. |