Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
25 |
Emerson Ornery come into conflict with a splinter group Emerson Ornery's own religion which maintains Emerson Ornery's version is the wrong one. Gain 3 Rivals. |
3 |
25 |
Failed to qualify for Scientist (Scholar). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Make an unexpected connection outside Emerson Ornery's normal circles. Gain a Contact. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Embroiled in legal trouble. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |