Belva McMillan  

Species Age Sex Str Dex End Int Edu SocUPP
Hanen 43 F 9 (1) 10 (1) 4 (-1) 6 (0) 7 (0) 6 (0)9A4676
Conservative, Fighter, Action Oriented
 
Skills
Animals 0
Astrogation 1
Electronics 0
Engineer (Power) 1
Flyer (Wing) 1
Gun Combat 0
Mechanic 0
Pilot 0
Profession (Freeloader) 0
Recon 1
Science (Space Sciences/Planetology) 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor 01
Scout Explorer Scout23
Scout Courier 22
 
Name Type Affinity Enmity Power Influence Species
Ward Hamilton Ally 3 0 0 2 Hanen (M/75)
Ward Hamilton is in desperate trouble and could use the character’s help.
Marc Anderson Enemy 0 3 0 5 Pirian (M/59)
Marc Anderson loses some of their power base.
Merle Fernandez Contact 2 1 1 0 Luriani (F/14)
Esta Watson Contact 0 2 1 4 Hanen (F/15)
Solomon Beale Contact 1 1 4 0 Hanen (M/53)
Andrew Vabsley Enemy 0 2 2 6 Hanen (M/58)
 
Term Age History
1 18 Failed to qualify for Cavalry (Army).
1 18 Submitted to the draft.
1 18 Became a Scout (Surveyor).
1 21 Belva McMillan survey an alien world.
2 22 Attempted to change assignments.
2 22 Switched to Scout (Explorer) with previous rank.
2 26 When dealing with an alien race, Belva McMillan have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
2 26 Promoted to Scout (Explorer) rank 1 with the new title Scout.
3 26 Continued as Scout (Explorer).
3 29 Belva McMillan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Belva McMillan fail to help. Gain an Enemy.
3 29 Psychologically damaged by Belva McMillan's time in the scouts.
3 30 Promoted to Scout (Explorer) rank 2.
4 30 Continued as Scout (Explorer).
4 32 Perform an exemplary service for the scouts.
5 34 Attempted to change assignments.
5 34 Switched to Scout (Courier) with previous rank.
5 35 When dealing with an alien race, Belva McMillan botch an opportunity to gather extra intelligence about them.
5 35 Belva McMillan's ship is damaged, and Belva McMillan have to hitch-hike Belva McMillan's way back across the stars to the nearest scout base.
5 35 Gain 3 Contacts. Gain 1 Enemies.
6 38 Continued as Scout (Courier).
6 41 When dealing with an alien race, Belva McMillan botch an opportunity to gather extra intelligence about them.
6 41 Psychologically damaged by Belva McMillan's time in the scouts.
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