Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Good fortune |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Victim of a crime |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Embroiled in legal trouble. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Intelligence (Agent). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
33 |
Amnesia. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Attacked by enemies that Judd Bent easily defeat. |
6 |
42 |
Gain Enemy if Judd Bent don't already have one. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 3. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
45 |
Attacked by enemies that Judd Bent easily defeat. |
7 |
45 |
Gain Enemy if Judd Bent don't already have one. |
7 |
46 |
Forced to continue current assignment. |
7 |
46 |
Promoted to Drifter (Scavenger) rank 4. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
50 |
Judd Bent do not know what happened to Judd Bent. There is a gap in Judd Bent's memory. |
9 |
50 |
Failed to qualify for Thief (Rogue). |
9 |
50 |
Continued as Drifter (Scavenger). |
9 |
51 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Retired. |
10 |
54 |
Gained a contact. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |