Retired Hopeful Carl Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 80 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 1 (-2) 5 (-1)111115
Fun loving, Private
 
Skills
Admin 0
Advocate 0
Athletics 0
Broker 0
Diplomat 0
Drive 0
Electronics 0
Explosives 1
Flyer 0
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Leadership 0
Melee (Bludgeon) 1
Melee (Grapple) 1
Profession (Colonist) 0
Seafarer 0
CareerAssignmentTitleRankTerms
Citizen Corporate 13
Army Cavalry Private01
Citizen Colonist 01
Agent Law Enforcement Rookie01
Drifter Scavenger 01
Believer Holy Warrior Hopeful01
Retired 010
 
Name Type Affinity Enmity Power Influence Species
Vernie Kinghead Enemy 0 3 2 1 Pirian (M/14)
Vernie Kinghead gains in power and influence.
Claudia Aubert Ally 4 0 2 0 Dynchia (F/59)
Ida Gregory Contact 6 1 1 0 Lancian (M/27)
reconciliation.
Norah Roberts Ally 1 0 3 4 Kedepu (F/27)
 
Term Age History
1 18 Became a Citizen (Corporate).
1 22 Advanced training in a specialist field.
2 22 Continued as Citizen (Corporate).
2 25 Political upheaval strikes Carl Fleming's homeworld, and Carl Fleming is caught up in the revolution.
2 26 Promoted to Citizen (Corporate) rank 1.
3 26 Continued as Citizen (Corporate).
3 27 Hard times caused by a lack of interstellar trade costs Carl Fleming Carl Fleming's job.
4 27 Became a Army (Cavalry) with the new title Private.
4 28 Severely injured. Fully recovered. Owe 1,250 for medical bills.
5 28 Switched to Citizen (Colonist).
5 32 A revolution, attack or other unusual event throws Carl Fleming's life into chaos, forcing Carl Fleming to leave the planet.
6 32 Failed to qualify for Broker (Merchant).
6 32 Submitted to the draft.
6 32 Became a Agent (Law Enforcement) with the new title Rookie.
6 34 Advanced training in a specialist field.
7 36 Voluntarily left Law Enforcement
7 36 Became a Drifter (Scavenger).
7 39 Suffer from a life-threatening illness.
8 39 Became a Believer (Holy Warrior) with the new title Hopeful.
8 40 Carl Fleming aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
9 40 Aging Crisis. Owe 40,000 for medical bills.
9 40 Retired at age 40.
9 40 Retired.
9 41 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10 45 Moved to a new world.
11 48 Aging Crisis. Owe 50,000 for medical bills.
11 49 Moved to a new world.
12 52 Aging Crisis. Owe 50,000 for medical bills.
12 55 Good fortune.
13 56 Aging Crisis. Owe 10,000 for medical bills.
13 59 Gained a contact.
14 60 Aging Crisis. Owe 60,000 for medical bills.
14 64 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 64 Aging Crisis. Owe 40,000 for medical bills.
15 67 Amnesia.
16 68 Aging Crisis. Owe 10,000 for medical bills.
16 69 Betrayal. Convert an Ally into a Rival or Enemy.
17 72 Aging Crisis. Owe 10,000 for medical bills.
17 75 Moved to a new world.
18 76 Aging Crisis. Owe 60,000 for medical bills.
18 79 Betrayal. Convert an Ally into a Rival or Enemy.
19 80 Aging Crisis. Owe 60,000 for medical bills.
An unhandled exception has occurred. See browser dev tools for details. Reload 🗙