Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Political upheaval strikes Carl Fleming's homeworld, and Carl Fleming is caught up in the revolution. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
Hard times caused by a lack of interstellar trade costs Carl Fleming Carl Fleming's job. |
4 |
27 |
Became a Army (Cavalry) with the new title Private. |
4 |
28 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
28 |
Switched to Citizen (Colonist). |
5 |
32 |
A revolution, attack or other unusual event throws Carl Fleming's life into chaos, forcing Carl Fleming to leave the planet. |
6 |
32 |
Failed to qualify for Broker (Merchant). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
34 |
Advanced training in a specialist field. |
7 |
36 |
Voluntarily left Law Enforcement |
7 |
36 |
Became a Drifter (Scavenger). |
7 |
39 |
Suffer from a life-threatening illness. |
8 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
40 |
Carl Fleming aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
40 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
40 |
Retired at age 40. |
9 |
40 |
Retired. |
9 |
41 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
45 |
Moved to a new world. |
11 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
49 |
Moved to a new world. |
12 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
55 |
Good fortune. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Gained a contact. |
14 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
67 |
Amnesia. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
75 |
Moved to a new world. |
18 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |