Retired 3rd Officer Freddie Middlemiss  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Humaniti 70 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 1 (-2) 8 (0)None111518
Confident, Venomous, Pockmarks
 
Skills
Athletics (Endurance) 1
Athletics (Strength) 1
Broker 0
Deception 1
Diplomat 0
Electronics (Computers) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 2
Heavy Weapons 0
Mechanic 1
Melee (Unarmed) 1
Profession (Worker/Construction) 0
Recon 1
Science (Physical Sciences) 0
Stealth 0
Steward 1
Streetwise 2
Survival 4
Tactics 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Marine Marine Support Lance Corporal11
Marine Ground Assault Lance Corporal11
Drifter Wanderer 34
Merchant Merchant Marine 3rd Officer36
Believer Holy Warrior Hopeful01
Retired 01
 
EducationGraduated
Spacer Community Failed
 
Name Type Affinity Enmity Power Influence Species
Myrna Moynihan Rival 1 2 1 1 Humaniti (F/45)
Tillie Reekey Contact 2 0 1 1 Humaniti (F/39)
Tillie Reekey is actually an organisation such as a political movement or modest sized business.
 
Term Age History
1 18 Entered a spacer community.
1 22 War breaks out, triggering a mandatory draft.
1 20 Left the spacer community.
2 20 Became a Marine (Marine Support) with the new title Marine.
2 24 Advanced training in a specialist field
2 24 Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal.
3 24 Attempted to change assignments.
3 24 Switched to Marine (Ground Assault) with previous rank.
3 26 A mission goes wrong and Freddie Middlemiss is stranded behind enemy lines. Ejected from the service.
4 26 Failed to qualify for Colonist (Citizen).
4 26 Became a Drifter (Wanderer).
4 29 Attempted a risky adventure and was injured.
4 29 Severely injured. Fully recovered. Owe 20,000 for medical bills.
4 30 Promoted to Drifter (Wanderer) rank 1.
5 30 Continued as Drifter (Wanderer).
5 34 Drafted into Merchant Marine
5 34 Promoted to Drifter (Wanderer) rank 2.
6 34 Became a Merchant (Merchant Marine) with the new title Crewman.
6 36 A good deal ensures Freddie Middlemiss is living the high life for a few years.
6 38 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 38 Continued as Merchant (Merchant Marine).
7 40 Freddie Middlemiss's business or ship thrives.
7 42 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
8 42 Continued as Merchant (Merchant Marine).
8 44 Imperial trade restrictions force Freddie Middlemiss out of business.
9 44 Returned to Drifter (Wanderer).
9 47 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
9 48 Promoted to Drifter (Wanderer) rank 3.
10 48 Continued as Drifter (Wanderer).
10 50 Betrayed by a friend. One of Freddie Middlemiss's Contacts or Allies betrays Freddie Middlemiss, ending Freddie Middlemiss's career. That Contact or Ally becomes a Rival or Enemy.
11 50 Failed to qualify for Merchant Marine (Merchant).
11 50 Submitted to the draft.
11 50 Returned to Merchant (Merchant Marine).
11 52 Encounter a Psionic institute.
11 52 Tested for psionic powers
11 54 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
12 54 Continued as Merchant (Merchant Marine).
12 56 Embroiled in legal trouble.
13 58 Continued as Merchant (Merchant Marine).
13 62 A good deal ensures Freddie Middlemiss is living the high life for a few years.
13 62 Forced to muster out.
14 62 Aging Crisis. Owe 60,000 for medical bills.
14 62 Retired at age 62.
14 62 Became a Believer (Holy Warrior) with the new title Hopeful.
14 65 Opponents of Freddie Middlemiss's belief system ambush Freddie Middlemiss.
14 65 Severely injured. Fully recovered. Owe 30,000 for medical bills.
15 65 Aging Crisis. Owe 10,000 for medical bills.
15 65 Retired.
15 67 Gained a contact.
16 69 Aging Crisis. Owe 30,000 for medical bills.
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