Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
2 |
21 |
Became a Citizen (Corporate). |
2 |
24 |
Ferne Cruz is rewarded for Ferne Cruz's diligence or cunning. |
2 |
25 |
Promoted to Citizen (Corporate) rank 1. |
3 |
25 |
Continued as Citizen (Corporate). |
3 |
26 |
Ferne Cruz is rewarded for Ferne Cruz's diligence or cunning. |
3 |
29 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
29 |
Continued as Citizen (Corporate). |
4 |
33 |
Political upheaval strikes Ferne Cruz's homeworld, and Ferne Cruz is caught up in the revolution. |
4 |
33 |
Promoted to Citizen (Corporate) rank 3. |
5 |
33 |
Continued as Citizen (Corporate). |
5 |
35 |
Political upheaval strikes Ferne Cruz's homeworld, and Ferne Cruz is caught up in the revolution. |
5 |
37 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
6 |
37 |
Continued as Citizen (Corporate). |
6 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
41 |
Promoted to Citizen (Corporate) rank 5. |
7 |
41 |
Continued as Citizen (Corporate). |
7 |
42 |
Ferne Cruz rise to a position of power in Ferne Cruz's colony or corporation. |
7 |
45 |
Forced to continue current assignment. |
7 |
45 |
Promoted to Citizen (Corporate) rank 6 with the new title Director. |
8 |
45 |
Continued as Citizen (Corporate). |
8 |
49 |
Ferne Cruz is rewarded for Ferne Cruz's diligence or cunning. |
8 |
49 |
Promoted to Citizen (Corporate) rank 7. |
9 |
49 |
Continued as Citizen (Corporate). |
9 |
52 |
Political upheaval strikes Ferne Cruz's homeworld, and Ferne Cruz is caught up in the revolution. |
9 |
53 |
Promoted to Citizen (Corporate) rank 8. |
9 |
53 |
Forced to muster out. |
10 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Retired. |
10 |
54 |
Birth or Death involving a family member or close friend. |
11 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
A new romantic starts. Gain an Ally. |
13 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
74 |
A new romantic starts. Gain an Ally. |
16 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
80 |
Gained a contact. |
17 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
83 |
Moved to a new world. |
18 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
88 |
Gained a contact. |
19 |
89 |
Aging Crisis. Owe 40,000 for medical bills. |