Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Failed to qualify for Courier (Scout). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Golden Askew do not know what happened to Golden Askew. There is a gap in Golden Askew's memory. |
3 |
26 |
Became a Citizen (Colonist). |
3 |
30 |
Golden Askew's business expands, Golden Askew's corporation grows, or the colony thrives. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
32 |
A revolution, attack or other unusual event throws Golden Askew's life into chaos, forcing Golden Askew to leave the planet. |
5 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Scout (Courier). |
5 |
34 |
Perform an exemplary service for the scouts. |
6 |
36 |
Continued as Scout (Courier). |
6 |
38 |
Golden Askew's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
7 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
44 |
Golden Askew is caught in the periphery of a scandal. |
7 |
44 |
Demoted to Believer (Holy Warrior) rank -1. |
8 |
44 |
Voluntarily left Holy Warrior |
8 |
44 |
Returned to Drifter (Wanderer). |
8 |
47 |
Attacked by enemies and injured. |
8 |
47 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
47 |
Gain Enemy if Golden Askew don't already have one. |