Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Became a Scout (Courier). |
2 |
22 |
Charles Sweet's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
23 |
Failed to qualify for Law Enforcement (Agent). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Switched to Scout (Explorer) with previous rank. |
3 |
24 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
4 |
24 |
Failed to qualify for Artist (Entertainer). |
4 |
24 |
Switched to Drifter (Barbarian). |
4 |
27 |
Suffer from a life-threatening illness. |
5 |
27 |
Failed to qualify for Performer (Entertainer). |
5 |
27 |
Returned to Drifter (Wanderer). |
5 |
31 |
Nearly killed. Owe 20,000 for medical bills. |
6 |
31 |
Failed to qualify for Surveyor (Scout). |
6 |
31 |
Switched to Drifter (Scavenger). |
6 |
33 |
Amnesia. |
6 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
35 |
Continued as Drifter (Scavenger). |
7 |
39 |
Charles Sweet run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
40 |
Charles Sweet come into conflict with a splinter group Charles Sweet's own religion which maintains Charles Sweet's version is the wrong one. Gain 1 Rivals. |
9 |
40 |
Returned to Drifter (Wanderer). |
9 |
44 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
10 |
44 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
47 |
Charles Sweet is sent to a new community or parish to preach The Word among the poor. |
10 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Voluntarily left Missionary/Humanitarian |
11 |
48 |
Retired. |
11 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Gained a contact. |
14 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
62 |
A new romantic starts. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
66 |
A new romantic starts. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
75 |
Good fortune. |
18 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |