Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A sudden war destroys Glen Wilson's trade routes and contacts, forcing Glen Wilson to flee that region of space. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Navy (Engineer/Gunner). |
2 |
21 |
Special assignment or duty on board ship. |
3 |
23 |
Continued as Navy (Engineer/Gunner). |
3 |
24 |
Glen Wilson is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
24 |
Failed to qualify for Performer (Entertainer). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Scout (Explorer). |
4 |
26 |
Spend several years jumping from world to world in Glen Wilson's scout ship. |
4 |
28 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
28 |
Attempted to change assignments. |
5 |
28 |
Failed to qualify for Surveyor (Scout). |
5 |
28 |
Continued as Scout (Explorer). |
5 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
32 |
Promoted to Scout (Explorer) rank 2. |
6 |
32 |
Continued as Scout (Explorer). |
6 |
34 |
Psychologically damaged by Glen Wilson's time in the scouts. |
7 |
34 |
Failed to qualify for Thief (Rogue). |
7 |
34 |
Became a Drifter (Scavenger). |
7 |
38 |
Offered job by a patron. Now owe him a favor. |
7 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
38 |
Became a Rogue (Thief). |
8 |
41 |
Glen Wilson spend months in the dangerous criminal underworld. |
8 |
42 |
Promoted to Rogue (Thief) rank 1. |
9 |
42 |
Voluntarily left Thief |
9 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
43 |
Glen Wilson faith is shaken. |
10 |
46 |
Continued as Believer (Missionary/Humanitarian). |
10 |
48 |
Glen Wilson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
48 |
Switched to Drifter (Wanderer). |
11 |
49 |
Find valuable salvage. |