Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Commanding officer takes an interest in Park Lucas's career. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
23 |
Park Lucas foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Forced to continue current assignment |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Flight). |
3 |
28 |
Park Lucas is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
28 |
Became a Rogue (Thief). |
4 |
29 |
Involved in a gambling ring. |
5 |
32 |
Voluntarily left Thief |
5 |
32 |
Became a Citizen (Corporate). |
5 |
36 |
Park Lucas's business expands, Park Lucas's corporation grows, or the colony thrives. |
5 |
36 |
Promoted to Citizen (Corporate) rank 1. |
6 |
36 |
Continued as Citizen (Corporate). |
6 |
40 |
Political upheaval strikes Park Lucas's homeworld, and Park Lucas is caught up in the revolution. |
6 |
40 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
7 |
40 |
Continued as Citizen (Corporate). |
7 |
42 |
Park Lucas befriend a superior in the corporation or the colony. |
7 |
44 |
Promoted to Citizen (Corporate) rank 3. |
8 |
44 |
Continued as Citizen (Corporate). |
8 |
48 |
Park Lucas learn something Park Lucas should not have – a corporate secret, a political scandal – which Park Lucas can profit from illegally. |
8 |
48 |
Gain a criminal contact. |
8 |
48 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Citizen (Corporate). |
9 |
50 |
Gained a contact. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
52 |
Retired. |
10 |
53 |
A new romantic starts. Gain an Ally. |
11 |
58 |
A new romantic starts. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
Moved to a new world. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |