Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Line/Crew (Navy). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Continued as Merchant (Merchant Marine). |
3 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
34 |
Continued as Merchant (Merchant Marine). |
4 |
37 |
Make an unexpected connection outside Florence Saxon's normal circles. Gain a Contact. |
4 |
38 |
Forced to muster out. |
5 |
38 |
Became a Scout (Courier). |
5 |
40 |
When dealing with an alien race, Florence Saxon have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
42 |
Attempted to change assignments. |
6 |
42 |
Switched to Scout (Surveyor) with previous rank. |
6 |
45 |
Spend several years jumping from world to world in Florence Saxon's scout ship. |
7 |
46 |
Continued as Scout (Surveyor). |
7 |
47 |
Florence Saxon have no idea what happened to Florence Saxon – they found Florence Saxon's ship drifting on the fringes of friendly space. |