Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Leslie Perry's scout ship is one of the first on the scene to rescue the survivors of a disaster but Leslie Perry fail to help. Gain an Enemy. |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Became a Entertainer (Performer). |
3 |
30 |
Gain a patron in the arts. Gain an Ally |
3 |
30 |
Promoted to Entertainer (Performer) rank 1. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
32 |
Leslie Perry is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
36 |
Leslie Perry do not know what happened to Leslie Perry. There is a gap in Leslie Perry's memory. |
6 |
36 |
Became a Citizen (Worker). |
6 |
39 |
Leslie Perry befriend a superior in the corporation or the colony. |
6 |
40 |
Promoted to Citizen (Worker) rank 1. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
44 |
Leslie Perry befriend a superior in the corporation or the colony. |
7 |
44 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
8 |
44 |
Voluntarily left Worker |
8 |
44 |
Switched to Drifter (Wanderer). |
8 |
48 |
Betrayed by a friend. One of Leslie Perry's Contacts or Allies betrays Leslie Perry, ending Leslie Perry's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
50 |
Leslie Perry have been following false teachings! |