Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Linwood Parker spend a great deal of time on the fringes of Charted Space. |
1 |
19 |
Psychologically damaged by Linwood Parker's time in the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Perform an exemplary service for the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Linwood Parker's ship is damaged, and Linwood Parker have to hitch-hike Linwood Parker's way back across the stars to the nearest scout base. |
3 |
29 |
Gain 6 Contacts. Gain 2 Enemies. |
4 |
29 |
Failed to qualify for Thief (Rogue). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
Linwood Parker went above and beyond the call of duty. |
5 |
33 |
Voluntarily left Law Enforcement |
5 |
33 |
Became a Scholar (Field Researcher). |
5 |
34 |
An expedition or voyage goes wrong, leaving Linwood Parker stranded in the wilderness. |
6 |
34 |
Became a Merchant (Free Trader). |
6 |
38 |
Make an unexpected connection outside Linwood Parker's normal circles. Gain a Contact. |
6 |
38 |
Promoted to Merchant (Free Trader) rank 1. |