Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Spend time with an alien race. Gain a contact. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Gained a contact. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Became a Agent (Intelligence). |
4 |
28 |
An investigation takes on a dangerous turn. |
4 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
31 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
31 |
Continued as Agent (Intelligence). |
5 |
33 |
Hard times caused by a lack of interstellar trade costs Baxter Lowther's job. |
6 |
33 |
Failed to qualify for Colonist (Citizen). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
34 |
Advanced training in a specialist field. |
7 |
37 |
Continued as Navy (Engineer/Gunner). |
7 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
41 |
Continued as Navy (Engineer/Gunner). |
8 |
44 |
Baxter Lowther join a gambling circle on board. |
8 |
45 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
9 |
45 |
Continued as Navy (Engineer/Gunner). |
9 |
48 |
Baxter Lowther foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
9 |
49 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Navy (Engineer/Gunner). |
10 |
53 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Retired. |
11 |
54 |
Gained a contact. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |