Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A sudden war destroys Jay McKee's trade routes and contacts, forcing Jay McKee to flee that region of space. |
1 |
21 |
Gain rebels as Enemy |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
A series of bad deals and decisions force Jay McKee into bankruptcy. Jay McKee salvages what Jay McKee can. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Failed to qualify for Enforcer (Rogue). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
38 |
Voluntarily left Barbarian |
6 |
38 |
Became a Citizen (Corporate). |
6 |
40 |
Spent time maintaining and using heavy vehicles. |
6 |
42 |
Promoted to Citizen (Corporate) rank 1. |
7 |
42 |
Continued as Citizen (Corporate). |
7 |
44 |
Jay McKee's business expands, Jay McKee's corporation grows, or the colony thrives. |
7 |
46 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
8 |
46 |
Continued as Citizen (Corporate). |
8 |
47 |
Jay McKee learn something Jay McKee should not have – a corporate secret, a political scandal – which Jay McKee can profit from illegally. |
8 |
47 |
Gain a criminal contact. |
8 |
50 |
Promoted to Citizen (Corporate) rank 3. |
9 |
50 |
Continued as Citizen (Corporate). |
9 |
53 |
Political upheaval strikes Jay McKee's homeworld, and Jay McKee is caught up in the revolution. |
9 |
54 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
10 |
54 |
Continued as Citizen (Corporate). |
10 |
57 |
Political upheaval strikes Jay McKee's homeworld, and Jay McKee is caught up in the revolution. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
62 |
Jay McKee is sent to a new community or parish to preach The Word among the poor. |
11 |
62 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Continued as Believer (Mainstream Believer). |
12 |
64 |
Jay McKee accepted an offer of inducements to betray Jay McKee's faith. Gain 610,000 in cash. |
13 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
66 |
Retired. |
13 |
69 |
Birth or Death involving a family member or close friend. |
14 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
90 |
Gained a contact. |
19 |
90 |
Aging Crisis. Owe 20,000 for medical bills. |