Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Citizen (Colonist). |
3 |
27 |
Mat Warren learn something Mat Warren should not have – a corporate secret, a political scandal – which Mat Warren can profit from illegally. |
3 |
30 |
Promoted to Citizen (Colonist) rank 1. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
33 |
A revolution, attack or other unusual event throws Mat Warren's life into chaos, forcing Mat Warren to leave the planet. |
5 |
33 |
Failed to qualify for Law Enforcement (Agent). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Marine (Marine Support) with the new title Marine. |
5 |
34 |
Good fortune |
6 |
37 |
Voluntarily left Marine Support |
6 |
37 |
Failed to qualify for Worker (Citizen). |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
38 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
7 |
38 |
Failed to qualify for Broker (Merchant). |
7 |
38 |
Switched to Drifter (Barbarian). |
7 |
42 |
Attempted a risky adventure and was wildly successful. |
7 |
42 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
42 |
Continued as Drifter (Barbarian). |
8 |
44 |
Mat Warren run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |