Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Became a Navy (Flight) with the new title Crewman. |
2 |
22 |
Scarred. Fully recovered. |
3 |
22 |
Switched to Drifter (Scavenger). |
3 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
26 |
Continued as Drifter (Scavenger). |
4 |
30 |
Suffer from a life-threatening illness. |
5 |
30 |
Became a Merchant (Broker). |
5 |
34 |
Embroiled in legal trouble. |
6 |
34 |
Continued as Merchant (Broker). |
6 |
37 |
A series of bad deals and decisions force Elliott Miller into bankruptcy. Elliott Miller salvages what Elliott Miller can. |
7 |
37 |
Failed to qualify for Artist (Entertainer). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Switched to Merchant (Merchant Marine). |
7 |
41 |
Elliott Miller's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
41 |
Switched to Drifter (Barbarian). |
8 |
42 |
Survived a risky adventure but gained nothing. |
8 |
45 |
Promoted to Drifter (Barbarian) rank 1. |