Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
When dealing with an alien race, Terrence Fabble botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Terrence Fabble inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
3 |
23 |
Became a Citizen (Worker). |
3 |
26 |
Terrence Fabble rise to a position of power in Terrence Fabble's colony or corporation. |
3 |
27 |
Promoted to Citizen (Worker) rank 1. |
4 |
27 |
Continued as Citizen (Worker). |
4 |
31 |
Advanced training in a specialist field. |
5 |
31 |
Continued as Citizen (Worker). |
5 |
35 |
A new romantic starts. Gain an Ally. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
36 |
Advanced training in a specialist field. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
43 |
Terrence Fabble befriend a superior in the corporation or the colony. |
8 |
43 |
Continued as Citizen (Worker). |
8 |
46 |
Terrence Fabble's business expands, Terrence Fabble's corporation grows, or the colony thrives. |
8 |
47 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
9 |
47 |
Continued as Citizen (Worker). |
9 |
51 |
Terrence Fabble learn something Terrence Fabble should not have – a corporate secret, a political scandal – which Terrence Fabble can profit from illegally. |
9 |
51 |
Gain a criminal contact. |
9 |
51 |
Forced to continue current assignment. |
9 |
51 |
Promoted to Citizen (Worker) rank 3. |
10 |
51 |
Continued as Citizen (Worker). |
10 |
53 |
Hard times caused by a lack of interstellar trade costs Terrence Fabble Terrence Fabble's job. |
11 |
53 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
57 |
Terrence Fabble aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |