Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Accused of a crime |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
A series of bad deals and decisions force Eldora McKenzie into bankruptcy. Eldora McKenzie salvages what Eldora McKenzie can. |
5 |
32 |
Entered Merchant Academy with the Business curriculum. |
5 |
36 |
Made lifelong friends. Gain 2 Allies. |
5 |
36 |
Graduated. |
6 |
36 |
Switched to Merchant (Broker). |
6 |
36 |
Promoted to Merchant (Broker) rank 1. |
6 |
38 |
Imperial trade restrictions force Eldora McKenzie out of business. |
7 |
38 |
Failed to qualify for Law Enforcement (Agent). |
7 |
38 |
Became a Drifter (Wanderer). |
7 |
41 |
Attacked by enemies and injured. |
7 |
41 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
7 |
41 |
Gain Enemy if Eldora McKenzie don't already have one. |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
45 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
45 |
Became a Citizen (Colonist). |
9 |
49 |
Advanced training in a specialist field. |
9 |
49 |
Promoted to Citizen (Colonist) rank 1. |
10 |
49 |
Continued as Citizen (Colonist). |
10 |
52 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
11 |
52 |
Returned to Merchant (Merchant Marine). |
11 |
54 |
Make an unexpected connection outside Eldora McKenzie's normal circles. Gain a Contact. |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
57 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
57 |
Retired. |
13 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
62 |
Accused of a crime. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
66 |
Moved to a new world. |
16 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
74 |
Birth or Death involving a family member or close friend. |
18 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
85 |
Birth or Death involving a family member or close friend. |
20 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
88 |
A new romantic starts. Gain an Ally. |
21 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |
21 |
90 |
Moved to a new world. |
22 |
93 |
Aging Crisis. Owe 30,000 for medical bills. |