Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Lennie Toll learn something Lennie Toll should not have – a corporate secret, a political scandal – which Lennie Toll can profit from illegally. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
26 |
Advanced training in a specialist field. |
3 |
26 |
Voluntarily left Worker |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Lennie Toll's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
30 |
Became a Navy (Engineer/Gunner). |
4 |
34 |
Lennie Toll foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
38 |
Scarred. Fully recovered. |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
42 |
Attempted a risky adventure and was wildly successful. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
44 |
Failed to qualify for Field Researcher (Scholar). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Scout (Courier). |
8 |
45 |
Birth or Death involving a family member or close friend. |
9 |
48 |
Continued as Scout (Courier). |
9 |
52 |
Lennie Toll's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |