Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
A sudden war destroys Antone McDermot's trade routes and contacts, forcing Antone McDermot to flee that region of space. |
3 |
29 |
Gain rebels as Enemy |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
33 |
Hard times caused by a lack of interstellar trade costs Antone McDermot's job. |
5 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
34 |
Antone McDermot retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
37 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
6 |
37 |
Continued as Believer (Mainstream Believer). |
6 |
38 |
Antone McDermot refuse to secretly provide religious rites for a dying leader or noble, because they do not share Antone McDermot's faith. |
7 |
41 |
Voluntarily left Mainstream Believer |
7 |
41 |
Failed to qualify for Corporate Agent (Agent). |
7 |
41 |
Became a Drifter (Scavenger). |
7 |
44 |
Antone McDermot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
44 |
Failed to qualify for Artist (Entertainer). |
8 |
44 |
Switched to Drifter (Wanderer). |
8 |
45 |
Attacked by enemies and injured. |
8 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
45 |
Gain Enemy if Antone McDermot don't already have one. |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
52 |
Antone McDermot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |