Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
20 |
Entered University. |
2 |
22 |
Spent the college years partying. |
2 |
22 |
Dropped out of university. |
3 |
22 |
Continued as Citizen (Corporate). |
3 |
24 |
Larkin Wheeler's business expands, Larkin Wheeler's corporation grows, or the colony thrives. |
3 |
26 |
Promoted to Citizen (Corporate) rank 1. |
4 |
26 |
Continued as Citizen (Corporate). |
4 |
30 |
A revolution, attack or other unusual event throws Larkin Wheeler's life into chaos, forcing Larkin Wheeler to leave the planet. |
5 |
30 |
Failed to qualify for Scientist (Scholar). |
5 |
30 |
Became a Drifter (Barbarian). |
5 |
31 |
Larkin Wheeler run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
31 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
34 |
Vessel participates in a diplomatic mission. |
6 |
34 |
Gain a contact. |