Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
A sudden war destroys Olaf Bell's trade routes and contacts, forcing Olaf Bell to flee that region of space. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Olaf Bell foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
25 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
25 |
Continued as Navy (Line/Crew). |
3 |
29 |
Olaf Bell join a gambling circle on board. |
3 |
29 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
4 |
29 |
Continued as Navy (Line/Crew). |
4 |
32 |
Olaf Bell is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
32 |
Failed to qualify for Corporate (Citizen). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |