Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Rosie Ruiz's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
A sudden war destroys Rosie Ruiz's trade routes and contacts, forcing Rosie Ruiz to flee that region of space. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Became a Entertainer (Performer). |
3 |
25 |
An investigation, tour, project or expedition goes wrong, stranding Rosie Ruiz far from home. |
4 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
27 |
Rosie Ruiz is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
4 |
29 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
29 |
Continued as Believer (Missionary/Humanitarian). |
5 |
32 |
Rosie Ruiz come into conflict with a splinter group Rosie Ruiz's own religion which maintains Rosie Ruiz's version is the wrong one. Gain 2 Rivals. |