Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Mitchel Hislop run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Merchant (Broker). |
2 |
20 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
3 |
20 |
Failed to qualify for Field Researcher (Scholar). |
3 |
20 |
Switched to Drifter (Barbarian). |
3 |
23 |
Mitchel Hislop run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
23 |
Became a Army (Infantry) with the new title Private. |
4 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
27 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
5 |
27 |
Continued as Army (Infantry). |
5 |
30 |
Mitchel Hislop is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
6 |
30 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
33 |
A good deal ensures Mitchel Hislop is living the high life for a few years. |
7 |
34 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
Embroiled in legal trouble. |
7 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
38 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
38 |
Retired at age 38. |