Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
An investigation takes on a dangerous turn. |
1 |
21 |
Accepted a deal with criminal or other figure under investigation. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Nearly killed. Fully recovered. |
3 |
23 |
Became a Merchant (Free Trader). |
3 |
26 |
Make an unexpected connection outside Hyman Foy's normal circles. Gain a Contact. |
4 |
27 |
Continued as Merchant (Free Trader). |
4 |
28 |
Smuggle illegal items onto a planet. |
4 |
31 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
31 |
Voluntarily left Free Trader |
5 |
31 |
Became a Scout (Surveyor). |
5 |
33 |
Hyman Foy's ship is damaged, and Hyman Foy have to hitch-hike Hyman Foy's way back across the stars to the nearest scout base. |
5 |
33 |
Gain 5 Contacts. Gain 3 Enemies. |
6 |
33 |
Failed to qualify for Journalist (Entertainer). |
6 |
33 |
Became a Drifter (Barbarian). |
6 |
34 |
Find an Alien Artifact. |