Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
20 |
Lutie Gordon's work ends up coming home with Lutie Gordon, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
20 |
Failed to qualify for Scientist (Scholar). |
3 |
20 |
Switched to Drifter (Scavenger). |
3 |
22 |
Lutie Gordon do not know what happened to Lutie Gordon. There is a gap in Lutie Gordon's memory. |
4 |
22 |
Failed to qualify for Performer (Entertainer). |
4 |
22 |
Submitted to the draft. |
4 |
22 |
Became a Army (Infantry) with the new title Private. |
4 |
25 |
Surrounded and outnumbered by the enemy, Lutie Gordon hold out until relief arrives. |
4 |
26 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
4 |
26 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
5 |
26 |
Continued as Army (Infantry). |
5 |
27 |
Lutie Gordon is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
6 |
27 |
Returned to Drifter (Scavenger). |
6 |
28 |
Suffer from a life-threatening illness. |
7 |
28 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
29 |
Lutie Gordon retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
32 |
Continued as Believer (Holy Warrior). |
8 |
34 |
Lutie Gordon have been following false teachings! |
9 |
34 |
Returned to Drifter (Wanderer). |
9 |
35 |
Find valuable salvage. |
9 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
38 |
Continued as Drifter (Wanderer). |
10 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
42 |
Retired at age 42. |
11 |
42 |
Continued as Drifter (Wanderer). |
11 |
46 |
Lutie Gordon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
46 |
Retired. |
12 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
51 |
Gained a contact. |
14 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
56 |
Gained a contact. |
15 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
61 |
Moved to a new world. |
16 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
63 |
Gained a contact. |
17 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
72 |
Gained a contact. |
19 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |