Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Corporate (Citizen). |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
30 |
Attacked by enemies that Jennie Casey easily defeat. |
2 |
30 |
Gain Enemy if Jennie Casey don't already have one. |
3 |
30 |
Continued as Drifter (Scavenger). |
3 |
32 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
32 |
Failed to qualify for Journalist (Entertainer). |
4 |
32 |
Continued as Drifter (Scavenger). |
4 |
36 |
Jennie Casey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
39 |
Jennie Casey aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
39 |
Switched to Drifter (Wanderer). |
6 |
43 |
Suffer from a life-threatening illness. |
7 |
43 |
Returned to Believer (Missionary/Humanitarian). |
7 |
46 |
Jennie Casey is chosen to represent Jennie Casey's faith in a vid show or other highly public forum. |
8 |
47 |
Voluntarily left Missionary/Humanitarian |
8 |
47 |
Failed to qualify for Courier (Scout). |
8 |
47 |
Returned to Drifter (Wanderer). |
8 |
49 |
Jennie Casey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |