Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Nona Flores do not know what happened to Nona Flores. There is a gap in Nona Flores's memory. |
2 |
20 |
Became a Entertainer (Journalist). |
2 |
21 |
An investigation, tour, project or expedition goes wrong, stranding Nona Flores far from home. |
3 |
21 |
Became a Navy (Flight) with the new title Crewman. |
3 |
22 |
Injured. Fully recovered. |
4 |
22 |
Became a Scout (Courier). |
4 |
23 |
Nona Flores have no idea what happened to Nona Flores – they found Nona Flores's ship drifting on the fringes of friendly space. |
5 |
23 |
Became a Merchant (Merchant Marine). |
5 |
26 |
Birth or Death involving a family member or close friend. |
5 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
27 |
Continued as Merchant (Merchant Marine). |
6 |
28 |
Imperial trade restrictions force Nona Flores out of business. |
7 |
28 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
29 |
Nona Flores secretly provide religious rites for a dying leader or noble, although they do not share Nona Flores's faith. Gain an Ally in the family and a Rival who disagrees with Nona Flores's choice. |
7 |
32 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
32 |
Voluntarily left Mainstream Believer |
8 |
32 |
Switched to Drifter (Wanderer). |
8 |
36 |
Nearly killed. Owe 35,000 for medical bills. |
9 |
36 |
Failed to qualify for Merchant Academy. |
9 |
36 |
Continued as Drifter (Wanderer). |
9 |
38 |
Find valuable salvage. |
10 |
40 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
40 |
Retired at age 40. |
10 |
40 |
Continued as Drifter (Wanderer). |
10 |
43 |
Nona Flores do not know what happened to Nona Flores. There is a gap in Nona Flores's memory. |
11 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
43 |
Retired. |
11 |
46 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
48 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
57 |
Moved to a new world. |
15 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
60 |
Birth or Death involving a family member or close friend. |
16 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
82 |
A new romantic starts. Gain an Ally. |
21 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
21 |
86 |
Gained a contact. |
22 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |
22 |
90 |
Betrayal. Convert an Ally into a Rival or Enemy. |
23 |
91 |
Aging Crisis. Owe 40,000 for medical bills. |