Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Ned Archer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Broker (Merchant). |
2 |
19 |
Continued as Drifter (Scavenger). |
2 |
21 |
Ned Archer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
21 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Became a Scout (Surveyor). |
3 |
24 |
Perform an exemplary service for the scouts. |
3 |
25 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
25 |
Continued as Scout (Surveyor). |
4 |
28 |
When dealing with an alien race, Ned Archer botch an opportunity to gather extra intelligence about them. |
4 |
28 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
29 |
Promoted to Scout (Surveyor) rank 2. |
5 |
29 |
Attempted to change assignments. |
5 |
29 |
Switched to Scout (Explorer) with previous rank. |
5 |
32 |
When dealing with an alien race, Ned Archer botch an opportunity to gather extra intelligence about them. |
5 |
32 |
Psychologically damaged by Ned Archer's time in the scouts. |
6 |
33 |
Voluntarily left Explorer |
6 |
33 |
Became a Scholar (Scientist). |
6 |
37 |
Make a breakthrough in Ned Archer's field. |
6 |
37 |
Promoted to Scholar (Scientist) rank 1. |
7 |
37 |
Attempted to change assignments. |
7 |
37 |
Failed to qualify for Physician (Scholar). |
7 |
37 |
Continued as Scholar (Scientist). |
7 |
41 |
Assigned to work on a secret project for a patron or organisation. |
8 |
41 |
Continued as Scholar (Scientist). |
8 |
44 |
Ned Archer's work is sabotaged by unknown parties. Ned Archer may salvage what Ned Archer can and give up. |
9 |
44 |
Switched to Drifter (Wanderer). |
9 |
46 |
Ned Archer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
46 |
Failed to qualify for Merchant Academy. |
10 |
46 |
Returned to Drifter (Scavenger). |
10 |
50 |
Betrayed by a friend. One of Ned Archer's Contacts or Allies betrays Ned Archer, ending Ned Archer's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
50 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
51 |
Ned Archer come into conflict with a splinter group Ned Archer's own religion which maintains Ned Archer's version is the wrong one. Gain 2 Rivals. |
12 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
51 |
Retired at age 51. |
12 |
51 |
Retired. |
12 |
52 |
Moved to a new world. |
13 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
61 |
Accused of a crime. |
15 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |