Retired Scout Ned Archer  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 70 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 9 (1) 9 (1)111799
Sculpted cheekbones
 
Skills
Animals 0
Astrogation 0
Carouse 0
Electronics (Computers) 1
Electronics (Sensors) 2
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 0
Medic 0
Navigation 1
Persuade 0
Pilot 0
Profession (Sports) 0
Science (Social Sciences/Archaeology) 1
Science (Life Sciences/Biology) 1
Science (Social Sciences/Sophontology) 1
Seafarer (Submarine) 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 03
Scout Surveyor Scout22
Scout Explorer 21
Scholar Scientist 13
Drifter Wanderer 01
Believer Holy Warrior Hopeful01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Columbus Doolan Rival 2 1 1 2 Dynchia, Imperium (M/13)
Columbus Doolan gained influence with the character’s assistance.
Lance Gordon Rival 1 3 0 0 Cassilldan (M/18)
Lance Gordon was ruined by misfortune caused by the character.
Sibyl Edwards Rival 1 3 1 4 Kedepu (F/77)
Sibyl Edwards's influence is diminished.
Hazle Dwan Ally 4 0 1 1 Irhadre (F/16)
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 19 Ned Archer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 19 Failed to qualify for Broker (Merchant).
2 19 Continued as Drifter (Scavenger).
2 21 Ned Archer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 21 Failed to qualify for Engineer/Gunner (Navy).
3 21 Submitted to the draft.
3 21 Became a Scout (Surveyor).
3 24 Perform an exemplary service for the scouts.
3 25 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
4 25 Continued as Scout (Surveyor).
4 28 When dealing with an alien race, Ned Archer botch an opportunity to gather extra intelligence about them.
4 28 Injured. Fully recovered. Owe 2,500 for medical bills.
4 29 Promoted to Scout (Surveyor) rank 2.
5 29 Attempted to change assignments.
5 29 Switched to Scout (Explorer) with previous rank.
5 32 When dealing with an alien race, Ned Archer botch an opportunity to gather extra intelligence about them.
5 32 Psychologically damaged by Ned Archer's time in the scouts.
6 33 Voluntarily left Explorer
6 33 Became a Scholar (Scientist).
6 37 Make a breakthrough in Ned Archer's field.
6 37 Promoted to Scholar (Scientist) rank 1.
7 37 Attempted to change assignments.
7 37 Failed to qualify for Physician (Scholar).
7 37 Continued as Scholar (Scientist).
7 41 Assigned to work on a secret project for a patron or organisation.
8 41 Continued as Scholar (Scientist).
8 44 Ned Archer's work is sabotaged by unknown parties. Ned Archer may salvage what Ned Archer can and give up.
9 44 Switched to Drifter (Wanderer).
9 46 Ned Archer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 46 Failed to qualify for Merchant Academy.
10 46 Returned to Drifter (Scavenger).
10 50 Betrayed by a friend. One of Ned Archer's Contacts or Allies betrays Ned Archer, ending Ned Archer's career. That Contact or Ally becomes a Rival or Enemy.
11 50 Became a Believer (Holy Warrior) with the new title Hopeful.
11 51 Ned Archer come into conflict with a splinter group Ned Archer's own religion which maintains Ned Archer's version is the wrong one. Gain 2 Rivals.
12 51 Aging Crisis. Owe 10,000 for medical bills.
12 51 Retired at age 51.
12 51 Retired.
12 52 Moved to a new world.
13 55 Aging Crisis. Owe 20,000 for medical bills.
13 59 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 59 Aging Crisis. Owe 50,000 for medical bills.
14 61 Accused of a crime.
15 63 Aging Crisis. Owe 60,000 for medical bills.
15 64 Betrayal. Convert an Ally into a Rival or Enemy.
16 67 Aging Crisis. Owe 30,000 for medical bills.
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