Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
26 |
Corey Maltby join a gambling circle on board. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Flight) with previous rank. |
3 |
27 |
Corey Maltby is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
27 |
Became a Entertainer (Artist). |
4 |
28 |
An investigation, tour, project or expedition goes wrong, stranding Corey Maltby far from home. |
5 |
28 |
Returned to Navy (Engineer/Gunner). |
5 |
32 |
Advanced training in a specialist field. |
5 |
32 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
6 |
32 |
Continued as Navy (Engineer/Gunner). |
6 |
35 |
Special assignment or duty on board ship. |
6 |
36 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |
7 |
36 |
Continued as Navy (Engineer/Gunner). |
7 |
37 |
Corey Maltby foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
40 |
Promoted to Navy (Engineer/Gunner) officer rank 5 with the new title Captain. |
8 |
40 |
Continued as Navy (Engineer/Gunner). |
8 |
43 |
Vessel participates in a notable military engagement. |
8 |
44 |
Promoted to Navy (Engineer/Gunner) officer rank 6 with the new title Admiral. |
9 |
44 |
Attempted to change assignments. |
9 |
44 |
Failed to qualify for Line/Crew (Navy). |
9 |
44 |
Continued as Navy (Engineer/Gunner). |
9 |
48 |
Vessel participates in a diplomatic mission. |
9 |
48 |
Gain a contact. |
9 |
48 |
Promoted to Navy (Engineer/Gunner) officer rank 7. |
10 |
48 |
Continued as Navy (Engineer/Gunner). |
10 |
52 |
Commanding officer takes an interest in Corey Maltby's career. |
10 |
52 |
Promoted to Navy (Engineer/Gunner) officer rank 8. |
11 |
52 |
Voluntarily left Engineer/Gunner |
11 |
52 |
Became a Merchant (Broker). |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
56 |
Promoted to Merchant (Broker) rank 1. |
12 |
56 |
Continued as Merchant (Broker). |
12 |
60 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
12 |
60 |
Promoted to Merchant (Broker) rank 2. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Continued as Merchant (Broker). |
13 |
64 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Voluntarily left Broker |
14 |
64 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
66 |
Someone more charismatic but less devout than Corey Maltby has become Corey Maltby's superior. |
14 |
68 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Continued as Believer (Holy Warrior). |
15 |
69 |
Someone more charismatic but less devout than Corey Maltby has become Corey Maltby's superior. |
15 |
72 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
Continued as Believer (Holy Warrior). |
16 |
74 |
Corey Maltby come into conflict with a splinter group Corey Maltby's own religion which maintains Corey Maltby's version is the wrong one. Gain 3 Rivals. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
74 |
Retired. |
17 |
76 |
Good fortune. |
18 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |