Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
A revolution, attack or other unusual event throws Vicki Phillips's life into chaos, forcing Vicki Phillips to leave the planet. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Befriended by a senior agent. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Advanced training in a specialist field. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Enforcer (Rogue). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
37 |
Attacked by enemies and injured. |
5 |
37 |
Nearly killed. Owe 10,000 for medical bills. |
5 |
37 |
Gain Enemy if Vicki Phillips don't already have one. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Merchant Academy. |
6 |
38 |
Switched to Drifter (Wanderer). |
6 |
42 |
Offered job by a patron. Now owe him a favor. |