Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
During a battle, defeat or victory depends on Nathan Fullmore's actions. Nathan Fullmore actions lead to an honorabe discharge. |
2 |
22 |
Became a Merchant (Broker). |
2 |
26 |
Imperial trade restrictions force Nathan Fullmore out of business. |
3 |
26 |
Failed to qualify for Corporate Agent (Agent). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
29 |
Nathan Fullmore run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Became a Scout (Explorer). |
4 |
33 |
Spend several years jumping from world to world in Nathan Fullmore's scout ship. |
4 |
33 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
33 |
Continued as Scout (Explorer). |
5 |
34 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
34 |
Failed to qualify for Colonist (Citizen). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
35 |
Go undercover to investigate an enemy. |
6 |
35 |
Severely injured. Owe 12,500 for medical bills. |
6 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
38 |
Continued as Agent (Law Enforcement). |
7 |
41 |
Go undercover to investigate an enemy. |
7 |
40 |
Nathan Fullmore spend months in the dangerous criminal underworld. |
7 |
42 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |