Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Gained a contact. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
24 |
Adelia Hall spend months in the dangerous criminal underworld. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Rogue (Pirate) with the new title Lackey and previous rank. |
3 |
27 |
Betrayed by a friend. One of Adelia Hall's Contacts or Allies betrays Adelia Hall, ending Adelia Hall's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
28 |
Given advanced training in a specialist field |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
32 |
Embroiled in legal trouble. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
37 |
Embroiled in legal trouble. |
6 |
39 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
43 |
Embroiled in legal trouble. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Failed to qualify for Scientist (Scholar). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Scout (Surveyor). |
8 |
47 |
When dealing with an alien race, Adelia Hall botch an opportunity to gather extra intelligence about them. |
8 |
47 |
Adelia Hall's ship is damaged, and Adelia Hall have to hitch-hike Adelia Hall's way back across the stars to the nearest scout base. |
8 |
47 |
Gain 6 Contacts. Gain 2 Enemies. |
9 |
47 |
Attempted to change assignments. |
9 |
47 |
Failed to qualify for Courier (Scout). |
9 |
47 |
Continued as Scout (Surveyor). |
9 |
49 |
When dealing with an alien race, Adelia Hall have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
10 |
51 |
Continued as Scout (Surveyor). |
10 |
53 |
Adelia Hall's scout ship is one of the first on the scene to rescue the survivors of a disaster but Adelia Hall fail to help. Gain an Enemy. |
10 |
53 |
Adelia Hall's ship is damaged, and Adelia Hall have to hitch-hike Adelia Hall's way back across the stars to the nearest scout base. |
10 |
53 |
Gain 3 Contacts. Gain 3 Enemies. |
11 |
55 |
Continued as Scout (Surveyor). |
11 |
59 |
Spend several years jumping from world to world in Adelia Hall's scout ship. |
11 |
59 |
Forced to muster out. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Retired. |
12 |
63 |
Accused of a crime. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
67 |
Gained a contact. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
78 |
Gained a contact. |
17 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
81 |
Moved to a new world. |
18 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |