Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Theodora Remmington's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
24 |
Theodora Remmington's ship is damaged, and Theodora Remmington have to hitch-hike Theodora Remmington's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 2 Contacts. Gain 3 Enemies. |
3 |
24 |
Failed to qualify for Corporate Agent (Agent). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
28 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
4 |
28 |
Failed to qualify for Surveyor (Scout). |
4 |
28 |
Switched to Drifter (Barbarian). |
4 |
29 |
Attempted a risky adventure and was sent to prison. |
4 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
32 |
Became a Prisoner (Inmate). |
5 |
36 |
Beaten by a prison gang. |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
36 |
Continued as Prisoner (Inmate). |
6 |
38 |
Vocational Training. |
7 |
40 |
Switched to Prisoner (Thug) with previous rank. |
7 |
43 |
Assigned to difficult or backbreaking labour. |
8 |
44 |
Switched to Prisoner (Fixer) with previous rank. |
8 |
45 |
The warden takes an interest in Theodora Remmington's case. |
8 |
48 |
Promoted to Prisoner (Fixer) rank 1. |
8 |
48 |
Paroled from prison. |
9 |
48 |
Switched to Drifter (Wanderer). |
9 |
50 |
Attempted a risky adventure and was wildly successful. |
9 |
52 |
Promoted to Drifter (Wanderer) rank 1. |