Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Lindsey Steen's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lindsey Steen fail to help. Gain an Enemy. |
1 |
21 |
Severely injured. Owe 7,500 for medical bills. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
24 |
Nearly killed. Owe 35,000 for medical bills. |
3 |
24 |
Became a Agent (Intelligence). |
3 |
28 |
Advanced training in a specialist field. |
3 |
28 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Intelligence). |
4 |
30 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
30 |
Failed to qualify for Worker (Citizen). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
Risk Lindsey Steen's fortune on a possibility lucrative deal and win. |
7 |
38 |
Voluntarily left Merchant Marine |
7 |
38 |
Failed to qualify for Explorer (Scout). |
7 |
38 |
Became a Drifter (Scavenger). |
7 |
42 |
Spend time with an alien race. Gain a contact. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
42 |
Retired at age 42. |